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Mission
Ambush Maneuver

Big Boo.
Mansion Treacherous Mansion
Boss Big Boo
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Ambush Maneuver (known as Ambush Manoeuvre in PAL regions), or E-4, previously marked as E-Boss to trick the player, is the fourth mission in the Treacherous Mansion of Luigi's Mansion: Dark Moon. After Luigi discovers Mario's painting in the miniature train model in the Train Exhibit, Luigi is sent in to what both he and E. Gadd think is the final battle against King Boo. However, the tables turn when their ambush is countered by Big Boo's own ambush.

For the location of the Boo, go here.

This mission does not have any Gems to collect.

Mission Blurb[]

"Luigi, King Boo is in the Train Exhibit! Let's strike now, while we have the element of surprise! Get in there, defeat King Boo, and rescue Mario!"

Overview[]

Professor E. Gadd has finished routing the Pixelator to the tiny camera inside the miniature train model they saw in the Train Exhibit in the previous mission. E. Gadd says that the Parascope is still detecting the major paranormal signal, and believes that King Boo is still in there. E. Gadd tells Luigi to capture King Boo and rescue Mario before pixelating him inside the miniature train model.

Mission Goals[]

Overall Goal[]

  • King Boo seems to be up to something inside the Train Exhibit. Ambush him while he's distracted.
  • The miniature model in the Train Exhibit was a trick! Don't let Big Boo get the best of you.

Other Goals[]

  • Ambush King Boo, and rescue Mario.
  • Escape the trap.

Story[]

After Luigi is pixelated into the train model, the only thing he can do is to use the Dark-Light Device to reveal a hidden drill connected to the train. It then starts to move, and the drill pops all the balloons in front of it. After it passes by, a unnamed Boo appears, and calls forth several Boos. As Luigi gets out his flashlight, they fuse into one giant Boo (up to a total of 10 Boos) forming Big Boo. He says that while he's not the king, he is still big enough to crush Luigi. This makes Luigi realize the security image was staged by King Boo, and the battle between Luigi and Big Boo commences.

Big Boo has two main attacks. He can slam the ground up to three times or until he hits Luigi, and can go partially underground and charge at Luigi. The gimmick here is that Luigi needs to stun Big Boo without getting hit, and while stunned, Luigi can pull his tongue, and sending him flying onto the drill. Alternatively, Luigi can lure Big Boo into the giant drill by his charging attack. By choosing either method, this makes Big Boo split into 10 Boos. The train carts open, and Luigi needs to get each Boo into the carts by pulling their tongue and launching them in the carts. The Dark-Light Device should be used to reveal multiple hidden Boos. The Boos can also charge into Luigi with great speed. After a while, the Boos will fuse back into Big Boo, but with a smaller appearance after each Boo is in a cart. Once all 10 Boos have been trapped, the mission is complete. Luigi does a moonwalk before being pixelated back to the Bunker.

Back to the Bunker, E. Gadd states that he should have known King Boo would have staged the security image to lure Luigi there. However, E. Gadd also mentions that he made a quick tweak to the Pixelator and sent the trapped Boos into the Boo Canister. After E. Gadd mentions that he shouldn't have sold King Boo's painting at a garage sale, he and Luigi continue their search for King Boo, Mario and the final Dark Moon piece.

Tips and Tricks[]

  • There is a third way to pop Big Boo: At the beginning of the fight, flash Big Boo and head over to the southeast corner of the track. Since Big Boo spawns directly behind Luigi, standing in the right spot facing away from the track will cause Big Boo to spawn on top of the track, and then popped by the train.
  • It is possible to trap all 10 Boos without them ever reforming into Big Boo.
    • If a Boo is next to the train, Luigi can grab and let go the moment the Boo is facing the train without charging at all. This does have a very short range, however.
    • If a Boo is further off, Luigi usually only needs a level 1 power surge to launch the Boo towards the train.
    • The amount of precision required is much lower than it looks; only hitting a cart with an empty spot is needed to trap it, even if it hits the section of the cart with a Boo already inside.
    • When the Boos start going invisible, instead of continuing to fling boos off, use the Dark-Light Device to restun several Boos at once before they scatter.

Gallery[]

Screenshots[]

Trivia[]

  • The music that plays during the boss fight appears to be a cover of the merry-go-round theme in Big Boo's Haunt in Super Mario 64 and Super Mario 64 DS.
  • Prior to completing the mission, it has the skull icon which is reserved for boss fights. After the mission is completed though, the icon changes to E-4.
  • This is the only level with 0 ghosts.
Treacherous Mansion
Front-Door KeyDouble TroubleA Train to CatchAmbush ManeuverParanormal ChaosStop the KnightmareTerrifying Invasion

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Game Modes Dark Moon QuestScareScraper
Characters LuigiMarioPolterpupProfessor Elvin GaddToad
Objects Balloon BerryBillClock HandCoinDual ScreamDark MoonE-GateGearGemstoneGold BarGold BoneHeartKeyMoneyParanormal PortalParanormal ShieldParascopePixelatorRed CoinRibbonRobombRotorSpecial CompassSpike Ball PlantTreasure ChestVane
Poltergust 5000 Dark-Light DeviceFlashlightStrobulb
Ghosts BooCreeperGobberGold GreenieGreenieHiderMummy GreeniePoltergeistSlammerSneakerSpirit BallStatue Armour GhostStrong GobberStrong GreenieStrong HiderStrong SlammerStrong Sneaker
Bosses Ancient PoltergeistBig BooGhost BrothersGrouchy PossessorHarsh PossessorKing BooOverset PossessorShrewd PossessorStrong PoltergeistThe Three SistersTough Possessor
Non-ghost enemies BatBeetleCrowCarnivorous PlantFrigid BeetleFrogFuzzballMouseOrange FlowerRobotic BombSpiderTrapdoor
ScareScraper Ghosts AweberryAwelligatorBad-mintonBanegalBeetle WhispererBig PolterpupBlimp ReaperBlobberflyBlue PimpernelBomb BrotherCaweClown FishyCold CatcherCreeper LauncherDaisyDreadonflyFootbrawlFreaker SneakerFright FlyFright KnightGoolfGo-BeeHorrorcaJack-goo-lanternLady GugLeoprankPink ZinniaPolterpupsPondguinPrimordial GooScareamblesScarsScoolScornSoccer BallShriek SharkSpooky SpookSpookumberSun FlowerTerrible TeleporterTerrorangeTether JacketThe BrainVioletWurdleYukata BallZebrawl
Rooms Gloomy Manor: BalconyBedroomCellarCoatroomCommon HallDining RoomEntranceFoyerFront YardGarageGuard HallKitchenLabLibraryLobbyMaster HallMudroom •  Mudroom ExteriorParlorPatioRaftersSecret PocketStudioStudyUnder the Stairs
Haunted Towers: Botany LabConservatoryCourtyardCrow's NestCryptEast HallEerie StaircaseFamily RoomGardenGardener's DwellingGardener's LabGreenhouseHaunted Towers EntranceHollow TreeHydro GeneratorLaboratoriesLoungeMaintenanceOld GraveyardPlant NurseryRooftop PoolRumpus RoomSeedling LaboratorySewerSkybridgeSolariumTool ShedToolshed StairsTower LobbyTree HouseTree RootWater SupplyWest BathroomWest BedroomWest GardenWest Hall
Old Clockworks: AntechamberBelfryBelfry ClockCanyon HallCanyon NarrowsCanyon StairsCargo RoomClock Tower GateClockmaker's ChambersClockworks CourtContainer YardCrank RoomDrafting OfficeFinishing RoomGear ChamberKiln RoomMaintenance HubMovementsPit SlideQuarryRoundhouseRoundhouse PitService ElevatorStorage RoomStorm CellarSynchro GantrySynchronization RoomTombTransportation HallWarehouseWorkshop
Secret Mine: AirwayBasinChaletChalet ApproachCinder MineCoward's ChasmCrossroadsCrystal QuarryDeep HallDrift HallFrozen PitFishing HutGondolaHigh WiresIce LakeMaintenance RoomPit MineProspector's CrossingShaftSkip SlopeSmokehouseSmuggler's HideoutTerminalUnder the IceWorkshopWorkshop Landing
Treacherous Mansion: Ancient ExhibitArchivesAviation ExhibitBottom of WellCeremonial ChamberCliffsideDark Age ExhibitDungeon CellsEast BalconyEast CorridorEast GalleryFront EntranceGargoyle RoofGrand EastGrand WestGuard TunnelHaunted CatacombsIce Age ExhibitInner CourtyardJungle ExhibitKitchenNautical ExhibitRestroomsSpace ExhibitStudyTerraceTrain ExhibitUnderground LabVerandaWest BalconyWest CorridorWest Gallery
Others Beta ElementsBunkerCurseDamageEvershade ValleyGood Night!HPKing Boo's IllusionParanormal DimensionVault
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