This article is about the place. For information about the game, see here.
Luigi's Mansion is the main setting for the game of the same name. It was created by King Boo shortly before the events of Luigi's Mansion, and it disappears right after defeating him due to the mansion being just an illusion created by him.
This location will be replaced by a new house or mansion created by E. Gadd and Luigi depending on whether the player got one of the good or bad Ranks at the end of the game. If the player manages to obtain a Rank H it will disappear completely instead.
Appearance
The mansion features dark green bricks, Georgian windows, 3 Mansard roof windows, two chimneys and a central tower, containing an elevator. Two of the front windows are lit.
The exterior features a cobble styled wall, double iron gate and a well. Beyond the perimeter is E. Gadd's Lab, a broken down wagon and ultimately a stereotypical haunted forest, featuring dead treas.
It features 3 floors, a basement, a rooftop and has 55 rooms, 7 corridors/hallways and 3 stairwells. Two of these rooms are Balconies, one small and one large.
Story
Luigi wins the mansion in a contest he doesn't enter. He invites Mario to celebrate with him, but Mario is mysteriously missing by the time Luigi arrives. Luigi looks around the foyer until a strange orange glow around a floating key catches his attention. The glow quickly vanishes, and Luigi uses the key it dropped to access the Parlor. There, Luigi meets Professor E. Gadd battling a Gold Ghost with the Poltergust 3000. It breaks free, and, after a brief meeting between Luigi and E. Gadd, returns with two more Gold Ghosts. Outnumbered and unprepared, the two flee to The Lab.
Luigi returns to the mansion with the Poltergust 3000, tasked with finding and capturing several ghosts that were freed from E. Gadd's portraits while he searches for his brother. Luigi is called out of the mansion periodically to return these ghosts to E. Gadd, who uses a special machine to turn them back into portraits. While exploring the mansion, Luigi accidentally releases a swarm of boos and their leader, King Boo. When King Boo sees the Poltergust 3000 on Luigi's back, he orders the boos to flee.
It isn't long from there until Luigi finds Mario. While exploring the courtyard behind the mansion, he climbs down a well and travels through a small hallway. He reaches a narrow spot at the end of the hallway that he can see through into a strange room. There, he sees Mario trapped inside of a portrait in the end of a room, as well as King Boo admiring the portrait, though he has no way to access the room at the time and, subsequently, no means of saving Mario.
Luigi is eventually able to work through the mansion into the basement, where he finally finds the door to the room he saw earlier. He enters the Secret Altar, where his last confrontation with King Boo takes place.
Rooms
A large majority of the game takes place inside the mansion, and many mechanics in the game are tied to it.
Most of the game revolves around exploring and defeating ghosts in various rooms around the mansion, many of the doors to which are initially locked. This forces Luigi to explore other rooms to find Keys. The game is also divided into four acts called Areas.
Every key is specific to a certain room, meaning keys cannot be used interchangeably. Certain doors require special keys. Doors like these divide different parts of the mansion into different areas, and the keys for them are obtained by defeating special area bosses.
On completion of the room, it will light up and in most cases, a Treasure Chest will appear.
Name | Floor | Area | Ghosts | Reward |
---|---|---|---|---|
Cellar | Basement | 4 | [info needed] | Key |
Breaker Room | Basement | 2-4 [completed in 4] | [info needed] | Key |
Cold Storage | Basement | 4 | Sir Weston | Key |
Pipe Room | Basement | 4 | [info needed] | Key |
Secret Altar | Basement | 5 | King Boo | Game Completion |
Mirror Room | Floor 1 | 2 | [info needed] | Fire Medal |
Fortune-Teller's Room | Floor 1 | 2 [completed in 3] | Madame Clairvoya | 2 Keys |
Foyer | Floor 1+2 | 1 | Intro Cut scene only | None |
Hidden Room | Floor 1 | 2 | [info needed] | Money and 3 stones |
Butler's Room | Floor 1 | 2 | Shivers | Key |
Laundry Room | Floor 1 | 2 | [info needed] | Money |
Ball Room | Floor 1 | 2 | The Floating Whirlindas + [info needed] | Key |
Dining Room | Floor 1 | 2 | Mr. Luggs | Money |
Kitchen | Floor 1 | 2 | [info needed] | Water Medal |
Storage Room | Floor 1 | 2 | [info needed] | None |
Projection Room | Floor 1 | 3 | [info needed] | Mario's Glove |
Billiards Room | Floor 1 | 3 | Slim Bankshot | Money |
Boneyard | Floor 1 | 2 | Spooky | None |
Graveyard | Floor 1 | 2 | Bogmire | Area Key |
Rec Room | Floor 1 | 3 | Biff Atlas | Money |
Conservatory | Floor 1 | 2 | Melody Pianissima | Key |
Washroom | Floor 1 | 2 | None | Key |
Bathroom | Floor 1 | 2 | [info needed] | Key |
Courtyard | Floor 1 | 3 | [info needed] | Money |
Guest Room | Floor 2 | 4 | Sue Pea | Money |
Sitting Room | Floor 2 | 4 | [info needed] | [info needed] |
The Twins' Room | Floor 2 | 3 | Henry and Orville | Mario's Shoe |
Nursery | Floor 2 | 1 | Chauncey | Area Key |
Master Bedroom | Floor 2 | 1 | Lydia | Key |
Study | Floor 2 | 1 | Neville | Key |
Parlor | Floor 2 | 1 | [info needed] | Key |
Sealed Room | Floor 2 | 4 | [info needed] | [info needed] |
Observatory | Floor 2 | 3 | None | Mario's Star |
Astral Hall | Floor 2 | 3 | [info needed] | [info needed] |
Anteroom | Floor 2 | 1 | [info needed] | None |
Wardrobe Room | Floor 2 | 1 | Uncle Grimmly (Area 4 blackout) | 2 Keys |
Balcony (2F) | Floor 2 | 1 | [info needed] | None |
Washroom (2F) | Floor 2 | 3 | [info needed] | None |
Tea Room | Floor 2 | 3 | [info needed] | Ice Medal |
Nana's Room | Floor 2 | 3 | Nana | Key |
Bathroom (2F) | Floor 2 | 3 | Miss Petunia | Key |
Safari Room | Floor 3 | 3 | [info needed] | [info needed] |
Telephone Room | Floor 3 | 4 | [info needed] | Money |
Armory | Floor 3 | 4 | [info needed] | [info needed] |
The Artist's Studio | Floor 3 | 4 | Vincent Van Gore | Area Key |
Clockwork Room | Floor 3 | 4 | Clockwork Soldiers | [info needed] |
Ceramics Studio | Floor 3 | 4 | Jarvis | [info needed] |
Balcony (3F) | Floor 3 | 3 | Boolossus | Area Key |
Roof | Roof | 4 | [info needed] | Key |
Trivia
- The whole mansion has been built and shaped by the Boo's to suit the portrait ghosts needs. Every ghost is found in a special room where they are haunting.
- In the Parlor there are even five portraits that seems to show Vincent Van Gore, Nana, Lydia, Shivers and Neville from when they were alive. Possibly to make it more like that the mansion was their real home.
- The mansion roof style, and the various room designs seem to suggest that it was based of houses build in the Victorian era. More accurately, the style of the mansion is based on European victorian mansions.