Luigi's Mansion Wiki
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This article is about the place. For information about the game, see here.

Luigi's Mansion is the main setting for the game of the same name. It was created by King Boo shortly before the events of Luigi's Mansion, and it disappears right after defeating him due to the mansion being just an illusion created by him.

This location will be replaced by a new house or mansion created by E. Gadd and Luigi depending on whether the player got one of the good or bad Ranks at the end of the game. If the player manages to obtain a Rank H it will disappear completely instead.

Appearance

The mansion features dark green bricks, Georgian windows, 3 Mansard roof windows, two chimneys and a central tower, containing an elevator. Two of the front windows are lit.

The exterior features a cobble styled wall, double iron gate and a well. Beyond the perimeter is E. Gadd's Lab, a broken down wagon and ultimately a stereotypical haunted forest, featuring dead treas.

It features 3 floors, a basement, a rooftop and has 55 rooms, 7 corridors/hallways and 3 stairwells. Two of these rooms are Balconies, one small and one large.

Story

Luigi wins the mansion in a contest he doesn't enter. He invites Mario to celebrate with him, but Mario is mysteriously missing by the time Luigi arrives. Luigi looks around the foyer until a strange orange glow around a floating key catches his attention. The glow quickly vanishes, and Luigi uses the key it dropped to access the Parlor. There, Luigi meets Professor E. Gadd battling a Gold Ghost with the Poltergust 3000. It breaks free, and, after a brief meeting between Luigi and E. Gadd, returns with two more Gold Ghosts. Outnumbered and unprepared, the two flee to The Lab.

Luigi returns to the mansion with the Poltergust 3000, tasked with finding and capturing several ghosts that were freed from E. Gadd's portraits while he searches for his brother. Luigi is called out of the mansion periodically to return these ghosts to E. Gadd, who uses a special machine to turn them back into portraits. While exploring the mansion, Luigi accidentally releases a swarm of boos and their leader, King Boo. When King Boo sees the Poltergust 3000 on Luigi's back, he orders the boos to flee.

It isn't long from there until Luigi finds Mario. While exploring the courtyard behind the mansion, he climbs down a well and travels through a small hallway. He reaches a narrow spot at the end of the hallway that he can see through into a strange room. There, he sees Mario trapped inside of a portrait in the end of a room, as well as King Boo admiring the portrait, though he has no way to access the room at the time and, subsequently, no means of saving Mario.

Luigi is eventually able to work through the mansion into the basement, where he finally finds the door to the room he saw earlier. He enters the Secret Altar, where his last confrontation with King Boo takes place.

Rooms


A large majority of the game takes place inside the mansion, and many mechanics in the game are tied to it.

Most of the game revolves around exploring and defeating ghosts in various rooms around the mansion, many of the doors to which are initially locked. This forces Luigi to explore other rooms to find Keys. The game is also divided into four acts called Areas.

Every key is specific to a certain room, meaning keys cannot be used interchangeably. Certain doors require special keys. Doors like these divide different parts of the mansion into different areas, and the keys for them are obtained by defeating special area bosses.

On completion of the room, it will light up and in most cases, a Treasure Chest will appear.

Rooms
Name Floor Area Ghosts Reward
Cellar Basement 4 [info needed] Key
Breaker Room Basement 2-4 [completed in 4] [info needed] Key
Cold Storage Basement 4 Sir Weston Key
Pipe Room Basement 4 [info needed] Key
Secret Altar Basement 5 King Boo Game Completion
Mirror Room Floor 1 2 [info needed] Fire Medal
Fortune-Teller's Room Floor 1 2 [completed in 3] Madame Clairvoya 2 Keys
Foyer Floor 1+2 1 Intro Cut scene only None
Hidden Room Floor 1 2 [info needed] Money and 3 stones
Butler's Room Floor 1 2 Shivers Key
Laundry Room Floor 1 2 [info needed] Money
Ball Room Floor 1 2 The Floating Whirlindas + [info needed] Key
Dining Room Floor 1 2 Mr. Luggs Money
Kitchen Floor 1 2 [info needed] Water Medal
Storage Room Floor 1 2 [info needed] None
Projection Room Floor 1 3 [info needed] Mario's Glove
Billiards Room Floor 1 3 Slim Bankshot Money
Boneyard Floor 1 2 Spooky None
Graveyard Floor 1 2 Bogmire Area Key
Rec Room Floor 1 3 Biff Atlas Money
Conservatory Floor 1 2 Melody Pianissima Key
Washroom Floor 1 2 None Key
Bathroom Floor 1 2 [info needed] Key
Courtyard Floor 1 3 [info needed] Money
Guest Room Floor 2 4 Sue Pea Money
Sitting Room Floor 2 4 [info needed] [info needed]
The Twins' Room Floor 2 3 Henry and Orville Mario's Shoe
Nursery Floor 2 1 Chauncey Area Key
Master Bedroom Floor 2 1 Lydia Key
Study Floor 2 1 Neville Key
Parlor Floor 2 1 [info needed] Key
Sealed Room Floor 2 4 [info needed] [info needed]
Observatory Floor 2 3 None Mario's Star
Astral Hall Floor 2 3 [info needed] [info needed]
Anteroom Floor 2 1 [info needed] None
Wardrobe Room Floor 2 1 Uncle Grimmly (Area 4 blackout) 2 Keys
Balcony (2F) Floor 2 1 [info needed] None
Washroom (2F) Floor 2 3 [info needed] None
Tea Room Floor 2 3 [info needed] Ice Medal
Nana's Room Floor 2 3 Nana Key
Bathroom (2F) Floor 2 3 Miss Petunia Key
Safari Room Floor 3 3 [info needed] [info needed]
Telephone Room Floor 3 4 [info needed] Money
Armory Floor 3 4 [info needed] [info needed]
The Artist's Studio Floor 3 4 Vincent Van Gore Area Key
Clockwork Room Floor 3 4 Clockwork Soldiers [info needed]
Ceramics Studio Floor 3 4 Jarvis [info needed]
Balcony (3F) Floor 3 3 Boolossus Area Key
Roof Roof 4 [info needed] Key

Trivia

  • The whole mansion has been built and shaped by the Boo's to suit the portrait ghosts needs. Every ghost is found in a special room where they are haunting.
    • In the Parlor there are even five portraits that seems to show Vincent Van Gore, Nana, Lydia, Shivers and Neville from when they were alive. Possibly to make it more like that the mansion was their real home.
    • The mansion roof style, and the various room designs seem to suggest that it was based of houses build in the Victorian era. More accurately, the style of the mansion is based on European victorian mansions.

Gallery

Luigi's Mansion logo
Protagonists LuigiMarioProfessor Elvin GaddToad
Objects BananaBillBook of PericlesBook of RiddlesCoinDarkness is Their Cheese!E. Gadd's Guide to GhostsElemental MedalFake DoorGold BarGold DiamondKing Boo's CrownList of Mario's dropped itemsLydia's Child-Care DiaryNeville's Big Baby Care DiaryPearlRed DiamondSilver DiamondStone
Poltergust 3000 FlashlightStrobulb (3DS)
Ghosts Black BogmireBlue BlazeBlue TwirlerBooBowling GhostCeiling SurpriseElemental GhostFlashFlying FishGarbage Can GhostGhost BatGhost MouseGold GhostGold MouseGrabbing GhostMeteor GhostPurple BomberPurple PuncherShy Guy GhostSkeleton GhostSparkSpeedy SpiritTemper TerrorWaiter
Portrait Ghosts Biff AtlasBogmireBoolossusChaunceyClockwork SoldiersHenry and OrvilleJarvisKing BooLydiaMadame ClairvoyaMelody PianissimaMiss PetuniaMr. LuggsNanaNevilleShiversSir WestonSlim BankshotSpookySue PeaThe Floating WhirlindasUncle GrimmlyVincent Van Gore
Rooms Area One: AnteroomBalconyFoyerMaster BedroomNurseryParlorStudyWardrobe Room
Area Two: BathroomBall RoomStorage RoomWashroomMirror RoomLaundry RoomButler's RoomHidden RoomConservatoryDining RoomKitchenBoneyardGraveyard
Area Three: Astral HallBalconyBathroomBilliards RoomBottom of the WellCourtyardFortune-Teller's RoomNana's RoomObservatoryProjection RoomRec RoomSafari RoomTea RoomThe Twins' RoomWashroom
Area Four: AltarArmoryArtist's StudioBreaker RoomCellarCeramics StudioClockwork RoomCold StorageGuest RoomPipe RoomRoofSealed RoomSitting RoomTelephone Room
Others BlackoutBoo WoodsGalleryLuigi's Mansion (place)The LabTraining RoomGhost Portrificationizer Room
Beta Elements AllBallBasherElhKitchen Portrait GhostTomato
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