HOTEL LAST RESORT
"The greatest of hospitalities..."
The Last Resort is a haunted luxury hotel owned by Hellen Gravely and situated in a region inhabited by extremely rare ghosts, being the main setting of Luigi's Mansion 3.
This time, instead of a mansion like in other games, Luigi will have to save all those he cares for in a giant, haunted hotel with the help of the new Poltergust G-00 and Gooigi.
Appearance
The hotel is a seventeen-story building that has shown two completely different aspects both outside and inside in the course of the game. Regardless of the version, the aesthetic style of the hotel seems to be based on art deco, which was a popular art style featured in many media and architecture, originating in 1920's America.
Illusion
When the sun rises, the hotel shows an enchanting luxurious golden glow in its interior and exterior, which is just a facade created by King Boo and Hellen Gravely to hide its true phantasmagorical appearance.
The hotel on the outside is almost completely symmetrical, with a large number of rectangular pinkish windows arranged on the surface of 4 gold coloured turrets, two turrets at the base, and two much longer ones that reach to an ornament on top of the building, the second of each pair being significantly smaller than the first one. The garden by the front gate outside the hotel, has some decorative bushes around a statue of the same building on the center, almost portraying the logo of The Last Resort.
In daytime it will be surrounded by green meadows and trees. The mountains on the background will have a peaceful bluish tone, surrounding a crystal clear lake behind the hotel on a sunny day.
True Form
When the illusion spell wears off overnight, the hotel becomes much more terrifying, even the interior becomes less inviting than it is in daytime.
At night the hotel changes completely, to the point of becoming taller than its other version. Each turret will be placed on top of another as if it had been forcibly added, since none of these has the same shape and style, giving the hotel a fairly messy and confusing look. All windows will be exchanged for a wide variety of different styled windows on each floor, with shades of blue and green instead of pink.
Not only does the building change, the landscape around it will also have a radical transformation. The valley will be covered in a mist blanket, the trees will dry up, making their branches twist as a consequence, and both the mountains and the lake will look gloomier in the dead of night, even the mystical clouds, revealing a full moon in the sky.
Something remarkable about this version is that unlike its illusory form, it is possible to know from the outside some of the floors that contains each turret:
- Grand Lobby: The very first floor of the hotel, where the giant front door entrance is.
- Mezzanine: The floor under the sign of a cheese inside a tray and cloche bell, shown to the right of the second turret.
- R.I.P. Suites: Likely the very bottom of the second turret underneath Castle Macfrights where the giant face is carved into the middle of the hotel exterior. This face also appears in many parts of R.I.P. Suites, such as the balloons.
- Castle MacFrights: At the left of the second turret, where two towers with red conical spires emerge.
- Garden Suites: Where a garden dome is shown al the down-right of the third turret.
- Unnatural History Museum: The very center of the third turret, where the ionic pillars and green window are, southeast of the pyramid.
- Tomb Suites: Half of a pyramid with two columns in the down-left of the fourth turret.
- Twisted Suites: Likely the area that is the fifth turret, with the towers with crooked spires.
- The Spectral Catch: A dome-shaped marine observatory on the right edge between the fourth and fifth turrets.
- The Dance Hall: The pink neon turret with the sign of an electric guitar's headstock on the left.
- Master Suite: Not only is it the highest floor in the building, it also has a giant statue of King Boo above with a purple gem that illuminates the hotel from the top.
Floors
In addition of having all essential rooms a 5-star Hotel would have, like comfortable guests rooms, a restaurant and a lobby, The Last Resort has a great variety of floors, with each one having its own characteristic theme.
Despite having 17 floors and a rooftop, the hotel is only using floor 5 specifically for normal guest rooms, with 8 rooms for clientele, one of them in reforms. Four rooms from floor 7 and 11 each also seem created for such service, but kept under unusual conditions, making a total of only 16 possible guest rooms in the entire hotel. While it seems that there are only 3 suite rooms in the Garden Suites at first glance, the room to what would be the "Thorny Suite" is blocked by vines, and never accessible during the game.
The rest of rooms and floors contain a large content of equipment and activities available for customers and staff instead. Its own mall, auditorium, museum, fitness center, interior garden, discotheque, interior pool, movie studio and even a garage for guests and staff alike. This is only a part that the hotel can offer, for the building even has its own castle, pyramid and pirate ship inside its walls.
Almost all floors have one boss ghost as a resident or worker that Luigi will have to fight first to obtain the next elevator button. The only floor that doesn't have a boss battle is the 1F - Grand Lobby of the hotel, for the fight against Steward takes place in the B1 - Basement instead.
The owner of the hotel itself, Hellen Gravely, also has her own suite on the top floor of the hotel, where she resides observing the rest of the building through her monitors.
Floors | ||
---|---|---|
Name and Number | Rooms | Boss |
B2 - Boilerworks |
Elevator Hall Storage Room |
Clem |
B1 - Basement |
Lab Elevator Shaft |
Steward |
1F - Grand Lobby | Lobby | N/A |
2F - Mezzanine | Lobby
Hallway Dressing Room Storage Room Kitchen Restroom |
Chef Soulfflé |
3F - Hotel Shops |
Elevator Hall Restroom Hallway |
Kruller |
4F - The Great Stage |
Elevator Hall Restrooms Dressing Room |
Amadeus Wolfgeist |
5F - RIP Suites |
Hallway Laundry Room Elevator Shaft |
Chambrea |
6F - Castle MacFrights |
Armory Stairway Cellar Antechamber |
King MacFrights |
7F - Garden Suites |
Elevator Hall |
Dr. Potter |
8F - Paranormal Productions |
Elevator Hall Entrance Hall |
|
9F - Unnatural History Museum |
Elevator Hall |
Ug |
10F - Tomb Suites |
Elevator Hall |
Serpci |
11F - Twisted Suites |
Elevator Hall Gallery Lounge Laundry Room Hall |
|
12F - The Spectral Catch |
Elevator Hall |
Captain Fishook |
13F - Fitness Center |
Elevator Hall Training Room |
Johnny Deepend |
14F - The Dance Hall |
Elevator Hall |
DJ Phantasmagloria |
15F - Master Suite |
Lounge Hallway Library Master Bedroom |
Hellen Gravely |
Rooftop | Rooftop | King Boo |
History
Professor E. Gadd's Research Journal
After successfully completing the Goo, the Poltergust G-00 and Gooigi, a letter arrived to E. Gadd. It was an invitation sent by the owner of a luxurious hotel in a region long thought to be home to extremely rare ghosts. And the owner was inviting him to stay free of charge.
It seemed the owner had a keen interest in seeing King Boo, who Luigi captured during the crisis of Evershade Valley. The owner of the hotel said she would happily compensate the professor if she could see him face-to-face. She also commented that if he also were to bring King Boo along with him on his hotel stay, she'd give him her priceless ghost collection.
With a spring in his step and his head filled with dreams of adding even more new ghosts to his collection, E. Gadd packed up the new Poltergust and Gooigi, along with a Boo Canister containing King Boo, loaded the lot into his car, and set out for the hotel, not knowing that in reality, everything was part of the beginning of a diabolical plan to free King Boo and trap said professor in a frame like he did to King Boo in the past.
Luigi's Mansion 3
When Luigi receives a free invitation to a hotel, he immediately decides to bring his friends with him, these being Mario, Peach, Polterpup and three Toads.
When our protagonists arrives at the hotel during day time, they will be amazed to see the huge and luxurious building. However, what they don't know is that the hotel is haunted, and its owner, Hellen Gravely, is a great fan of the fearsome King Boo.
She has left her entire hotel, staff and residents at King Boo's disposal to help put in action his evil plan to capture Luigi and his friends, only "inviting" them to trap them all inside its doors. When everyone arrives to their rooms on the 5th floor, Hellen manages to capture Mario, Princess Peach, and the Toads at night, not expecting anything to happen in their stay at the hotel, unaware of the true intentions of the hotel staff.
Over the course of the night, Luigi wakes up in his room hearing Princess Peach's scream, and once awake, he realizes the massive change of looks of the bedroom he's in, now transformed into a dark and horrifying room. As he leaves his bedroom, flashlight in hand to find out what happened, Luigi watches as the peaceful aura of the entire hotel has begun to fade to leave its original dreadful appearance.
Seeing that everything was a trap and that his friends are in danger, Luigi hurries to investigate each room to warn them all, only to find empty and destroyed rooms with signs of fighting, with Mario's room littered with pizza boxes and Peach's parasol broken. After observing all the broken rooms where his friends were supposed to be, Luigi hears the elevator arrive. Not knowing what else to do, he decides to approach it, revealing Hellen Gravely and King Boo.
King Boo mocks Luigi, showing the rest of the characters trapped in paintings, just before trying to capture Luigi in his own frame too. Luckily, Luigi manages to escape his grasp, falling into the Laundry Room of the Basement via a chute.
With all the exits sealed and his family trapped somewhere in the entire hotel, Luigi is forced to travel every floor, gathering his courage to find both his brother and their 4 friends from the haunted hotel to return home safe before it's too late.
During Luigi's final battle against King Boo atop The Last Resort's rooftop, the king of Boos decides to trap Luigi alongside the entire Hotel, enlarging the portrait he intended to trap him in and creating a magical vortex that threatened to entirely draw in the possessed luxury hotel itself in the process.
Although King Boo was beaten before he could carry out his plan, the strain he put on the hotel caused it to break apart, freeing all the spectral inhabitants that Luigi had defeated and captured. Upon breaking the spell, all ghosts stop blindly following Gravely and King Boo's orders, freed from the influence of the gem's crown, only to see their precious hotel destroyed after the battle.
Feeling bad, Luigi and the others decides to help them create a brand new hotel with all the money he has managed to accumulate from his adventure before it was buried in the rubble along with the building. They all give their part, humans, toads and ghosts joined together, starting to build it completely by themselves.
Main Article: Ranks
The reconstructed new hotel will have a similar but different aspect to the original one once finished. The style of all versions will be the same, this one will not be as luxurious as the golden version created by King Boo's Illusion, but it will be similar. For some reason, the new hotel will also have some based off of Professor E. Gadd, likely because he was the architect for it. For example, the top's shape resembling his white hair, or the different rounded green windows, shares a similarity with his glasses and the green receptors that his inventions usually have. Their work done, Luigi and the crew left the Last Resort, waving goodbye to everyone else.
Trivia
- The Hotel has an official Japanese-language informative website and PDF brochure. It was created as part of a marketing campaign for Luigi's Mansion 3. The page will change from normal to terrifying for every 5 photo exchanges.
- It also has a section to reserve a room in the hotel. By default, it will set a one-day reservation for October 31, 2019 (Thursday) for 6 people and 1 pet. This is a reference to the day the game came out and all of those who signed up with Luigi: Mario, Peach, Red Toad, Blue Toad, Yellow Toad and Polterpup.
- These settings cannot be changed, and when trying to send the request, a Goob will block the button when passing over it.
- It's very name comes from the famous phrase "last resort" meaning a final course of action when all else have failed.
- Comparing the map to the real building, it's obvious the floors and turrets don't correspond to the physical architecture of the hotel. The map that appears in 1F is actually the correct version of the hotel, whereas the exterior shown in cutscenes and the title screen was likely edited for design and simplistic style reasons. When comparing the map of the true version of the hotel with the physical building, it can be seen that two more turrets are included on the map that the cutscenes version doesn't have.
- It seems that there was one more turret between the first and the second, where it would be located the Hotel Shops and The Great Stage.
- The Paranormal Productions turret has been removed completely. This was the center of the building, showing a spotlight in every side.
- Aside from style reasons, the deletion of turrets outside could be most likely so that during the transformation of the hotel, the player wouldn't see a massive difference in height compared to the previous version, making the entire image fit on screen.
- In early concept art for the game, the hotel looked fairly different with some unused floor ideas. A carnival fair themed floor can be seen, indicated by a rollercoaster and hot air balloon. This floor idea may have been revamped into Twisted Suites. Higher up there was possibly an middle-eastern desert style floor, as part of the exterior resembles typical middle-eastern styled architecture. A giant pirate ship can also be seen sticking out of the west side of the hotel. Again this was very likely an early location of what may have been The Spectral Catch. The hotel exterior remains fairly the same, with The Dance Hall located a lot further down instead.
- Also within early production of the game, two unused floor ideas were proposed but got scrapped extremely early. These were floors themed around ice and fire, but both ideas got shot as they wanted the games floors to have aesthetics and themes that would fit inside a hotel.
- Luigi's Mansion 3s lead technical character artist, Jeffrey Zoern, was ironically the art director for Hotel Mario, as he designed the visual style for the hotel themed levels in the 1994 Phillips CD-i game.
- If all the floors are counted together, including sub floors that exist within floors themselves (e.g. Tomb Suites has 4 floors in itself), the hotel has a total of 29 floors.
Gallery
“You're all going in a painting! An ensemble portrait is your fate!”
To view the gallery for The Last Resort, click here. | |